leaflet实现地图上的自定义绘制,主要是通过监听map的click、mousemove、dblclick事件来获得对应的点位,然后根据获得的点位进行实时的绘制来达到相应的效果。
监听map的click事件,获得第一个点,然后开启map的mousemove事件监听,实时重绘矩形,然后再地图第二次点击时,获得第二个点,构成最终绘制的矩形,同时去掉对map的click事件和mousemove事件的监听。
createRectangle() {let tmplist = []let juxing;map.on("click", (e) => {tmplist.push([e.latlng.lat, e.latlng.lng])this.map.on('mousemove', (ev) => {if (tmplist.length > 1) {tmplist.splice(1)}tmplist.push([ev.latlng.lat, ev.latlng.lng])this.tmpgroup.clearLayers()juxing = L.rectangle(tmplist, {//绘制矩形color: "#ff7800",weight: 1}).addTo(this.tmpgroup);})if (tmplist.length > 1) {tmplist.pop()//第二次点击会触发第一次的push()导致得到三个数据(后两个一样),所以删除最后一个this.map.off('mousemove')//两点确定,移除鼠标移动事件this.map.off('click')//两点确定,移除点击事件,this.tmpgroup.clearLayers()L.rectangle(tmplist, {//绘制矩形color: "#ff7800",weight: 1}).addTo(this.rectgroup);}})
}
监听map的click事件,获得第一个点,然后开启map的mousemove事件监听,当点少于1个的时候,绘制成线,做扇形的一条边,然后再地图第二次点击时,获得第二个点,构成扇形的第二个点,同时在移动时有第3个点,则可构成扇形,进行实时重绘,在地图地3次点击时,绘制成最终的扇形。
扇形需要计算第1个点和第2个点之间的距离作为扇形的半径,计算第1个点和第2个点、第1个点和第3个点的夹角,可以使用地理空间分析库turf来完成计算,
_circle(latlng, options) {let svg = L.svg();return L.semiCircle(latlng, L.extend({radius: 50000,color: '#f03',opacity: 1,renderer: svg,weight: 1}, options));},_dis(fromPoint, toPoint) {let from = turf.point(fromPoint); //[-75.343, 39.984]let to = turf.point(toPoint);let options = { units: 'kilometers' };let distance = turf.rhumbDistance(from, to, options);return distance;},_ber(fromPoint, toPoint) {let point1 = turf.point(fromPoint);let point2 = turf.point(toPoint);let bearing = turf.rhumbBearing(point1, point2);return bearing;},_drawSemiCircle(pointList, layerGroup) {let tmp = JSON.parse(JSON.stringify(pointList))console.log(JSON.stringify(pointList));let p1 = tmp[0].reverse();let p2 = tmp[1].reverse();let radius = this._dis(p1, p2);//计算第1个点和第2点前鼠标点之间的弧度let ber1 = this._ber(p1, p2);//计算第1个点和第3点前鼠标点之间的弧度let p3 = tmp[2].reverse();let ber2 = this._ber(p1, p3);console.log('radius-->' + radius + ',ber1--->' + ber1 + ',ber2--->' + ber2);if (!!radius && !!ber1 && !!ber2) {/*方式一:采用SemiCircle类库,但是无法获取到点串let scircle = this._circle(p1.reverse(), {radius: radius * 1000,color: '#2260b4',startAngle: ber1,stopAngle: ber2,weight: 4});scircle.addTo(layerGroup);*///方式二,通过计算出扇形的点位,以面的方式在地图上叠加let points = this._getSemiCirclePoints(p1.reverse(), radius / 100, ber1, ber2, 500);points[points.length] = points[0];let semiCirclePolygon = L.polygon(points);semiCirclePolygon.addTo(layerGroup)}},/**** @param center 中心点 数组 [lat, lon]* @param radius 半径* @param startAngle 起始角度* @param endAngle 终止角度* @param pointNum 圆弧上点的个数*/_getSemiCirclePoints(center, radius, startAngle, endAngle, pointNum) {let sin;let cos;let x;let y;let angle;let points = [];points.push(center);for (let i = 0; i <= pointNum; i++) {angle = startAngle + (endAngle - startAngle) * i / pointNum;sin = Math.sin(angle * Math.PI / 180);cos = Math.cos(angle * Math.PI / 180);y = center[0] + radius * cos;x = center[1] + radius * sin;points[i] = [y, x];}let point = points;point.push(center);return point;},createSemiCircle() {let pointList = [];this.semicirclegroup.clearLayers();this.map.on("click", (e) => {pointList.push([e.latlng.lat, e.latlng.lng]);this.map.on('mousemove', (ev) => {let lastPoint = pointList[pointList.length - 1];if (pointList.length === 1) {let latlngs = [lastPoint,[ev.latlng.lat, ev.latlng.lng]]this.semicirclegroup.clearLayers();L.polyline(latlngs, {color: "#03f",weight: 3}).addTo(this.semicirclegroup);} else if (pointList.length === 2) {//绘制成一个扇形let arr = JSON.parse(JSON.stringify(pointList));arr.push([ev.latlng.lat, ev.latlng.lng]);this.semicirclegroup.clearLayers();this._drawSemiCircle(arr, this.semicirclegroup);}})if (pointList.length > 2) {this.map.off('mousemove')//两点确定,移除鼠标移动事件this.map.off('click')//两点确定,移除点击事件,//绘制扇形在地图上this.semicirclegroup.clearLayers();let arr = [pointList[0], pointList[1], pointList[pointList.length - 1]];this._drawSemiCircle(arr, this.semicirclegroup);}})},
线绘制的实现思路跟上面的类似,只是多一个,这个会做一个临时图层来显示最后一段绘制的效果。
createPolyline() {let pointList = [];map.on("click", (e) => {pointList.push([e.latlng.lat, e.latlng.lng]);this.map.on('mousemove', (ev) => {//临时图层直线是最后一段线即可let lastPoint = pointList[pointList.length - 1]let latlngs = [lastPoint,[ev.latlng.lat, ev.latlng.lng]]this.tmpgroup.clearLayers();L.polyline(latlngs, {color: "#2260b4",weight: 3}).addTo(this.tmpgroup);})this.map.on('dblclick', (ev) => {this.map.off('mousemove')//两点确定,移除鼠标移动事件this.map.off('click')//两点确定,移除点击事件,pointList.push([ev.latlng.lat, ev.latlng.lng]);this.tmpgroup.clearLayers();this.semicirclegroup.clearLayers()if (pointList.length > 1) {L.polyline(pointList, {color: "#ff7800",weight: 5}).addTo(this.semicirclegroup);}})if (pointList.length > 1) {this.semicirclegroup.clearLayers();L.polyline(pointList, {color: "#ff7800",weight: 3}).addTo(this.semicirclegroup);}})
},
参考文章:
leaflet 画扇形